Rather the dungeon generator should try to always make sure that maybe there cant be more than 33% monsters in each dungeon with fire resist, or more than 33% with cold resist etc. ![]() I think it is important key dungeons are not as simple as “fire resistance dungeon”, or cold etc. So, while I know you’re in the “immunities shouldn’t be a thing” camp, high resistances are still going to be a deterrent socially unless the build coincidentally brings something else beneficial like strong (de)buffs.ĭont want to reiterate previous discussions too much, so I’ll just focus on a few things I dont think I have talked about in previous discussions about respecs. ![]() ![]() Doesn’t feel any different than punishing mono-element builds in D2 if you didn’t have Infinity and other rare/costly items to overcome them.
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